Bullet capsule always standing upright
I am Instantiating a Capsule GameObject that will act as a bullet and it always is standing up even if I change the rotation.Here is the code I'm using to create it:GameObject clone =...
View ArticleGently keep object upright
Hi everyone. I'm using RigidBodies and want to keep one upright, but gently (it should be unnoticable to the user) How can I do this?
View Articlekeeping objects upright in world space
I would like to keep certain objects upright (or another orientation) in world space at certain times. LookAt(target, Vector3.up); is perfect for the camera, but these objects won't be looking at any...
View ArticleObject always torques towards upright
Hey guys, quick question. I'm trying to get a buoyancy effect going for a boat, and what I need is a way to have the boat resist being tilted in the x and z axes. Best case scenario, it would torque...
View ArticleF-Zero Game - Collisions/Physics.
Hello World, :D I have been working on a sci fi racing game similar to F-Zero and I have been wondering about something. I have a script that gives the basic steering controls (Accelerate Forward,...
View ArticleHow do I make a 2D sprite smoothly rotate upright?
I'm making a 2D game, and I have a sprite that is lying flat on the ground, like a plank. I want it so that when I press a button, it smoothly rotates so it's upright. I know you would use Quaternions,...
View ArticleI want a GameObject to keep looking at player, but remaining upright
I want a blade of grass to keep looking at the player, but so that it'll remain upright. I've searched everywhere, but all I found is help with rigibodies. It isn't a rigidbody. This is what I have so...
View ArticleMake my object's rotation "upright"
I'm making an android game with acceleration controls, and it works well so far but I'd like the rotation of the object to slowly upright itself while still moving in the current direction, while the...
View Articleget the height of every pixel in a terrain so that i can make more precise...
I have this so far in update under the terrain object if (PlayerGet.rigidbody.transform.position.y - PlayerGet.transform.lossyScale.y / 2
View ArticleAlways stay upright and follow parent's y and z rotation
How do I force a child object to always stay upright and follow the parent's y and z rotation? I've created an object that resembles to this: ![alt text][1] I'm using rigidbody on the parent with two...
View ArticleKeeping Character Upright with Addtorque
I'm working on making a character controller that is moved solely through Unity's physics engine with no artificial translation or rotation. The character is capsule shaped for ease of use, so it can...
View ArticleKeeping a rigidbody character upright, without constraining, grounded or...
I have searched and searched for a solution, found many people looking for what seemed to be the same thing, but try as I might the solutions I found fell short. Once I got my character to get back...
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